SCORCHED

Full Category Breakdown

This page provides the complete breakdown of every sound category included in SCORCHED.

Drones & Atmospheres

Feedback Drones (10 WAV)

  • A collection of long, tonal drones shaped by controlled feedback and resonance.
  • Each layer evolves with dark harmonics, deep reverb tails, and subtle pitch movement to create tension and unease.
  • Ideal for game ambiences and atmospheric scoring where sustained intensity or dread is needed.

Feedback Drones / RAW (10 WAV)

  • A set of unprocessed feedback drones capturing natural resonance, tonal tension, and evolving sustain.
  • Built from live sources and raw harmonic interplay, each drone maintains an organic edge with subtle noise, movement, and unpredictability.
  • Perfect for those seeking foundational textures, building custom atmospheres, or needing flexible tonal beds.

Feedback Drones / DISTORTED (10 WAV)

  • A collection of aggressive feedback drones driven by distortion, noise, and tonal instability.
  • Each piece layers grinding harmonics, screeching highs, and resonant low-end movement to create dense, abrasive sonic tension.
  • Ideal for dark sci-fi or horror game ambiences and for those seeking intense, pressure-building tonal beds.

Siren Drones (10 WAV)

  • A collection of tonal drones inspired by air raid sirens, alarms, and distant warning systems.
  • Each drone combines rising and falling modulation, layered resonance, and textured ambience to evoke unease, tension, or desolation.
  • Ideal for game environments, cinematic tension scoring, or shaping industrial and dystopian atmospheres.

Siren Drones / SHIMMERED SIRENS (10 WAV)

  • A processed variant of the siren drones featuring shimmering modulation and expansive reverb.
  • The tones retain their warning character but evolve with ethereal movement, diffuse resonance, and wide stereo ambience.
  • Perfect for crafting dreamlike tension, sci-fi soundscapes, or ambient layers in cinematic and game audio.

Tonal Drones (40 WAV)

  • A diverse set of distorted tonal drones built from synths, guitars, and feedback layers.
  • Each drone blends harmonic resonance, filtered movement, and low-end pressure to create evolving soundbeds that range from menacing to melancholic.
  • Perfect for tension scoring or game environments that demand sustained tonal intensity and atmosphere.

Tonal Drones / FILTER SWEEPS (40 WAV)

  • A variant of tonal drones featuring slow, evolving filter movements that open and close over time.
  • These recordings emphasize tonal modulation, harmonic buildup, and rhythmic filtering, adding dynamic motion and depth to static layers.
  • Ideal for shaping evolving ambient beds, crafting transitional tension, or game audio seeking subtle tonal movement.

Transmission Drones (12 WAV)

  • A series of corrupted radio drones built from degraded broadcasts, distorted chatter, and unstable noise layers.
  • Each file captures the texture of failing communication systems, with voices buried beneath static, interference, and tonal decay.
  • Perfect for cinematic or game scenes where broken transmissions, lost contact, or decaying signal ambience enhance the scene’s tension and realism.

Transmission Drones / GLITCHED (12 WAV)

  • An intensified set of transmission drones marked by looping errors, stuttering distortion, and fractured digital noise.
  • Glitched fragments and warped repetition create mechanical instability and disorienting rhythmic artifacts.
  • Ideal for sci-fi, experimental scoring, or game environments featuring malfunctioning systems and corrupted data.

Transmission Drones / SHUFFLED (12 WAV)

  • A variant of transmission drones rearranged into uneven, fragmented sequences with degraded fidelity and tonal decay.
  • Phrases and noise bursts drift in disjointed order, evoking systems replaying or scrambling lost signals.
  • Best suited for narrative, post-apocalyptic ambience, or game worlds depicting communication collapse and decayed technology.

Textures & Noise

Static Noise Beds (15 WAV)

  • A collection of continuous static and noise-based drones emulating transmission loss, interference, and degraded signal environments.
  • Each recording blends filtered noise, subtle tonal shifts, and mechanical undertones to create evolving broadband textures.
  • Ideal for ambience layers in cinematic tension scenes, sci-fi worldbuilding, or game audio depicting malfunctioning systems and decayed environments.

Static Noise Beds / BROKEN (15 WAV)

  • A corrupted variant featuring glitch interruptions, digital crackle, and unstable modulation across fragmented static layers.
  • These textures evoke failing electronics, degraded signals, and unstable communication channels through rhythmic dropouts and distortion bursts.
  • Perfect for dystopian atmospheres, cinematic transitions, or game audio sequences involving broken technology, dying transmitters, or unstable systems.

Static Noise Beds / TAPE (15 WAV)

  • An analog-flavored variant combining static noise with tape hiss, low-end grit, and softened high frequencies.
  • Each texture retains broadband movement but introduces warmth, compression, and subtle modulation from tape degradation.
  • Ideal for those seeking vintage static layers, analog ambience, or lo-fi environmental noise beds.

Ashen Environments (15 WAV)

  • A series of atmospheric textures evoking desolate, wind-swept landscapes and decayed post-event spaces.
  • Each layer blends controlled wind motion, low-end rumbles, and faint mechanical or elemental noise to form immersive, evolving ambience.
  • Ideal for cinematic worldbuilding, environmental design, or game scenes requiring tension, isolation, or aftermath atmospheres.

Ashen Environments / DISTANT (15 WAV)

  • A variant focused on diffuse, dissonant ambiences and abstract tonal movement.
  • Soft layers of wind, low-end resonance, and unstable phasing create an unsettling sense of remoteness and unease.
  • Perfect for background tension in film scoring, abstract soundscapes, or game audio depicting far-off desolation and environmental decay.

Ashen Environments / HIGH PEAKS (15 WAV)

  • A lighter, more spacious variation featuring thin reverberant air textures and softened low-end depth.
  • Subtle tonal motion and diffuse resonance evoke high-altitude stillness and fragile atmospheric layers.
  • Perfect when needing open, elevated ambiences for cinematic, ambient, or exploration-driven scenes.

FX Texture - Crackle Textures (15 WAV)

  • A collection of burning and smoldering textures combining flame movement, tonal depth, and layered crackling detail.
  • Each recording captures the controlled energy of fire — from subtle ember flickers to dense, distorted combustion — blending organic and mechanical undertones.
  • Ideal for cinematic environments, post-apocalyptic ambiences, or game audio requiring warmth, decay, or persistent tension.

Crackle Textures / DEEP BURN (15 WAV)

  • A darker, filtered variant emphasizing low-end resonance, atmospheric warmth, and softened high-frequency crackle.
  • These textures evoke distant controlled fires or deep smoldering energy, rich in tonal depth and spatial presence.
  • Perfect for ambient scoring, environmental layering, or shaping atmospheric low-end beds and underlying tension.

Dread Ambiences (15 WAV)

  • A collection of dark atmospheric drones built from industrial resonance, low-end pressure, and wide reverberant depth.
  • Each ambience evolves with brooding tonal layers, mechanical undertones, and subtle dissonant harmonics to sustain unease and weight.
  • Ideal for horror, sci-fi, and scenes where tension, scale, and an oppressive mood are essential.

Dread Ambiences / DESOLATE (15 WAV)

  • A brighter yet more spacious variation emphasizing distant resonance, metallic decay, and restrained low-end depth.
  • These ambiences blend dissonant industrial tones and cavernous reverb to create an expansive sense of isolation and emptiness.
  • Perfect for atmospheric scoring, abandoned environments, or games depicting desolate, post-event worlds.

Pressure Textures (15 WAV)

  • A collection of dense industrial drones built from mechanical whirring, low-end hums, and resonant tonal movement.
  • Each texture evolves with layered tension, grinding motion, and subtle distortion, evoking the pulse of strained machinery and confined energy.
  • Ideal for cinematic tension building, sci-fi soundscapes, or game environments involving reactors, engines, or oppressive industrial settings.

Pressure Textures / DARKER PRESSURE (15 WAV)

  • A filtered variant emphasizing low-mid resonance, softened highs, and subdued mechanical tone.
  • These textures maintain industrial intensity while introducing warmer harmonic saturation and controlled tonal bloom.
  • Perfect for crafting deep atmospheric beds, subtle mechanical layers, or brooding ambient tension.

Pressure Textures / FILTER SWEEPS (15 WAV)

  • A processed variant of the pressure textures featuring evolving filter modulation and tonal motion.
  • Each drone shifts gradually through resonant peaks, creating rhythmic ebb and flow across dense industrial layers.
  • Ideal for cinematic build-ups, ambient tension design, or game audio needing dynamic movement within mechanical or reactor-driven environments.

Thermal Rumbles (15 WAV)

  • A collection of deep, low-frequency drones built from rumbling textures, molten resonance, and restrained high-end detail.
  • Each layer evokes subterranean heat, slow energy, and environmental pressure through controlled tonal motion and subtle textural grit.
  • Ideal for cinematic sublayers, environmental ambience, or game design where depth, tension, and underlying movement enhance the atmosphere.

Thermal Rumbles / ATMOSPHERIC (15 WAV)

  • A lighter, more spacious variant focusing on airy resonance, soft crackles, and diffuse high-end texture.
  • These recordings combine gentle motion with wide spatial depth, balancing warmth and openness within layered atmospheric tones.
  • Perfect for ambient scoring, transitional layers, or projects needing subtle upper-air motion and calm environmental tension.

Cinematic Impacts

Impacts - BRAAMS / Distorted (21 WAV)

  • A set of aggressive distorted braam hits built from saturated synth layers and tonal resonance.
  • Each hit combines heavy transient punch, gritty harmonic body, and sharp midrange detail to deliver maximum impact and drive.
  • Perfect for cinematic trailers, dark action scoring, and games requiring bold, distorted low-frequency power.

Impacts - BRAAMS Instruments (56 WAV)

  • A collection of thematic braam instruments, each presented in both processed and raw variants and performed across multiple notes to provide tonal range and layering versatility.
  • Abysshorn: a distorted, aggressive braam with a subdued tone and extended sustain, evoking deep mechanical resonance and cinematic weight.
  • Brassforge: a dark, metallic braam forged from dense tonal layers and harmonic grit, combining precision, power, and controlled distortion.
  • Duskwailer: a moody, restrained braam marked by smooth sustain and subdued intensity, ideal for tension building and atmospheric underscoring.

Impacts - Distorted (28 WAV)

  • A collection of digitally processed impacts combining debris energy, tonal noise, and harsh mechanical transients.
  • Each hit delivers sharp distortion, granular motion, and resonant decay with bright, compressed intensity.
  • Ideal for aggressive transitions, mechanical hits, or destructive accents in hybrid cinematic sound design.

Impacts - Distorted / Dark Grit (28 WAV)

  • A darker variant emphasizing dense saturation, reduced highs, and heavy low-mid resonance.
  • Each impact features deep distortion, granular body, and sustained tonal decay for a slower, weightier response.
  • Ideal for dark cinematic sequences, mechanical destruction, or tonal layering in dystopian and industrial scoring.

Impacts - Distorted / Raw (28 WAV)

  • Unprocessed source impacts retaining their natural transient shape and clean distorted tone.
  • Each recording preserves dynamic detail and tonal character, providing a neutral foundation for further design.
  • Suited for custom layering, Foley enhancement, or integration into broader mechanical and hybrid sound palettes.

Impacts - Explosive (30 WAV)

  • A collection of powerful explosion impacts ranging from tight, close-proximity bursts to large, resonant fireball detonations.
  • Each sound blends heavy transient energy, dense low-end movement, and layered flame textures for maximum cinematic weight and spatial impact.
  • Ideal for film trailers, action sequences, and games requiring realistic or stylized explosive dynamics.

Impacts - Explosive / Distant (30 WAV)

  • A variant capturing far-field explosions with softened transients, deep sub resonance, and wide ambient reverberation.
  • These impacts evoke large-scale detonations heard from afar, emphasizing atmosphere, pressure, and rolling decay.
  • Perfect for environmental layering, large battle scenes, or transitional low-end swells in cinematic soundscapes.

Impacts - Explosive / Glitched (30 WAV)

  • A processed set of explosions warped through granular distortion, time-stretching, and digital modulation.
  • Each blast morphs into chaotic resonance and smearing glitch tails, combining organic impact with synthetic instability.
  • Perfect for sci-fi destruction sequences, experimental sound design, or moments requiring surreal, fractured explosive energy.

Impacts - Industrial (20 WAV)

  • A collection of mechanical and metallic impacts capturing the raw tonal character of industrial machinery.
  • These recordings range from tight percussive strikes and gear movements to heavy resonant impacts and mechanical textures.
  • Ideal for mechanical sequences, factory ambiences, or stylized percussive layers.

Impacts - Industrial / Bright Tail (20 WAV)

  • Processed metallic hits with added reflective brightness and short reverb shimmer.
  • Each impact retains industrial weight while introducing a crisp resonant bloom and polished transient definition.
  • Ideal for accenting transitions or punctuating rhythmic moments.

Impacts - Industrial / Raw (20 WAV)

  • Unprocessed metallic impacts featuring natural resonance and mechanical realism.
  • Recorded dry and dynamic, these sounds preserve the authentic tone and texture of raw industrial metalwork.
  • Suitable for layering, Foley realism, or source-based design.

Glitch & Feedback FX

Feedback (25 WAV)

  • A focused collection of short, high-intensity feedback effects drawn from overdriven amps and tonal resonance.
  • Each recording captures the raw energy of controlled noise, from piercing squeals and tonal bends to deep, saturated harmonic sustain.
  • Ideal for cinematic impacts, transitional accents, or games needing raw, aggressive tonal textures and tension cues.

Feedback / Raw (25 WAV)

  • Unprocessed amp feedback recordings capturing authentic resonance, tonal strain, and unstable noise buildup.
  • These takes preserve the natural imperfections and organic tonal behavior of live feedback generation.
  • Perfect for those who want authentic source material for further processing, layering, or experimental manipulation.

Feedback / Tremolo (25 WAV)

  • A processed variant featuring rhythmic tremolo modulation applied to raw feedback tones.
  • Pulsing amplitude movement adds dynamic texture, creating evolving rhythmic feedback motion and tonal depth.
  • Excellent for adding pulsating intensity, evolving drones, or rhythmic distortion layers to cinematic or game scenes.

Fried Circuit Bends (15 WAV)

  • A collection of tightly composed glitch distortion sequences built from circuit-bent and reamped electronics.
  • Each take fuses aggressive bit-crushed tones, rhythmic stutters, and granular modulation for a harsh mechanical energy.
  • Ideal for cinematic glitch moments, futuristic transitions, or games involving malfunctioning tech, corrupted systems, or hostile machines.

Fried Circuit Bends / Glitch Sequence (15 WAV)

  • Processed rhythmic glitch sequences emphasizing tight gating, synced stutters, and bit-reduced distortion.
  • Each recording delivers sharp, percussive bursts and stuttering digital flow suited to high-impact transitions.
  • Perfect for electronic scoring, glitchy cinematic transitions, or game sound cues involving mechanical malfunction or interface breakdowns.

 Fried Circuit Bends / Raw (15 WAV)

  • Unprocessed circuit-bent glitch recordings capturing raw distortion, data corruption, and chaotic electronic motion.
  • These source materials retain their unstable modulation and unpredictable tonal grit for maximum creative flexibility.
  • Useful for those needing authentic glitch textures, custom layering sources, or base material for further digital mangling.

Glitch Shots (65 WAV)

  • A collection of ultra-short glitch bursts, distortion pops, and bit-crushed digital hits.
  • Each sound captures sharp transient energy, from tight 8-bit drills to warped electronic bursts and clipped digital noise.
  • Perfect for layering UI effects, rhythmic glitch accents, or transitional moments in futuristic and experimental sound design.

Glitch Shots / Lofi (65 WAV)

  • A lower-fidelity variant emphasizing degraded bit depth, compressed tone, and retro-style transient noise.
  • These bursts deliver softer edges and nostalgic grit while maintaining fast digital attack and tonal variety.
  • Ideal for retro game audio, ambient glitch detailing, or scoring scenes with analog-style electronic degradation.

Glitch Shots / Raw (65 WAV)

  • Unprocessed glitch one-shots preserving the full transient detail and digital distortion of the source.
  • These recordings retain maximum dynamic punch, offering clean foundations for creative layering or modulation.
  • Best suited for building custom glitch kits, composing percussive textures, or designing electronic system effects.

Scoring Tools

Guitars: Distorted Notes (146 WAV)

  • A collection of sustained distorted guitar tones recorded across multiple tonal setups and note variations.
  • Each instrument includes both processed and tremolo versions, capturing a range of amp colors, harmonic textures, and expressive modulations.
  • Searing Voltage: aggressive high-gain tone with a scooped amp profile and sharp resonant edge.
  • Hollow Sizzle: midrange-focused fuzz tone with warm saturation and a gritty harmonic layer.
  • Fuzzed Depths: dense midrange fuzz with gritty sustained tone and subdued high-end detail.
  • Low-End Smog: muffled distorted tone emphasizing low-frequency body and rhythmic pulse.
  • Choirfire Distort: layered distorted tone with octave-style harmonics and resonant upper bloom.

Guitars: Distorted Riffs (32 WAV)

  • A set of heavy distorted guitar riffs recorded across multiple tonal setups, chord progressions, and rhythmic styles, with both processed and tremolo variants included.
  • The collection ranges from aggressive chugging and dissonant feedback-driven sequences to slow, resonant, and cinematic tonal movements, offering a wide dynamic palette.
  • Perfect for action scoring, hybrid rock-infused cues, or atmospheric composition in trailers, games, and film.

Synths: Gated Lines (32 WAV)

  • A collection of aggressively modulated synth sequences built around rhythmic gating and metallic tonal motion, featuring both processed and raw versions.
  • The processed set emphasizes distortion, precision, and cinematic punch, while the raw versions preserve the unfiltered synth detail and modulation complexity.
  • Perfect for action scoring, cybernetic sequences, or driving rhythmic design in modern cinematic and sci-fi soundtracks.

Synths: Melodic Risers (45 WAV)

  • A collection of evolving synth melodies and tonal builds crafted from detuned saws, reese layers, and dynamic filter modulation.
  • These sequences progress from restrained tonal movement to full-spectrum intensity, offering cinematic lift and emotional drive.
  • Ideal for tension building, cue transitions, and climactic risers in hybrid, sci-fi, or action scoring contexts.

Synths: Melodic Risers / Nightmare Swells (15 WAV)

  • A darker complementary set of distant, reverb-heavy synth swells emphasizing space, decay, and restrained tonal movement.
  • Each swell blends detuned saws, distorted harmonics, and delayed reflections to evoke haunting atmosphere and tension.
  • Perfect for transitions, dreamlike ambience, or ominous tonal layers within cinematic and atmospheric sound design.

Synths: Melodic Risers / Raw (15 WAV)

  • Unprocessed versions of the melodic risers showcasing pure detuned saws, reese layers, and modulation without added effects.
  • These retain their raw tonal power and clear frequency detail, ideal for custom shaping, layering, or parallel processing.
  • Useful for those needing clean source material for building cinematic risers and evolving tonal cues.

Synths: Pressure Risers (32 WAV)

  • A set of distorted rhythmic synth sequences built around gated motion, tonal layering, and dynamic filter modulation.
  • Each sequence evolves with mechanical precision and rising tension, blending industrial tone with melodic aggression.
  • Perfect for high-energy transitions, rhythmic builds, or tension cues in cinematic and hybrid electronic scoring.

Synths: Pressure Risers / Raw (16 WAV)

  • Unprocessed counterparts of the pressure risers preserving their direct tonal weight and mechanical rhythmic structure.
  • These maintain full transient detail and consistent tonal drive, ideal for custom shaping or dynamic mix layering.
  • Useful for those needing clean rhythmic synth foundations for hybrid or cinematic builds.

Rhythmic Elements

Perc Loops: Cinematic (15 WAV)

  • A collection of high-impact cinematic percussion loops built from layered war drums, tribal strikes, and rhythmic tension patterns.
  • Each loop delivers dynamic pacing and tonal depth, combining weight and motion for cinematic energy.
  • Ideal for trailer sequences, action scoring, or tension-driven gameplay moments.

Perc Loops: Cinematic / Filter - Risers (15 WAV)

  • Loops built around opening filter motion that gradually reveals energy, tone, and high-frequency intensity.
  • These evolving layers rise from muffled tension to full dynamic impact with expanding tonal range.
  • Perfect for cinematic crescendos, scene transitions, and builds requiring heightened anticipation.

Perc Loops: Cinematic / Filter - Fallers (15 WAV)

  • Complementary filtered versions where energy fades through a closing filter sweep before returning dynamically.
  • Each loop breathes rhythmically, moving from clarity to darkness and back with controlled motion.
  • Ideal for breakdowns, rhythmic breathing, and transitional tension releases.

Perc Loops: Cinematic / Raw (15 WAV)

  • Unprocessed versions of the core loops preserving their natural transient shape and dynamic range.
  • Each retains the rhythmic drive and structure without processing coloration or compression.
  • Provides clean foundations suited for custom layering, hybrid scoring, or realistic percussion beds.

Perc Loops: Distorted (24 WAV)

  • Aggressive industrial and tribal percussion loops driven by distortion, filtering, and mechanical grit.
  • Each loop blends rhythmic precision with tonal chaos, shifting between glitched textures and heavy mechanical chug.
  • Perfect for cinematic intensity, action scoring, and dystopian or high-energy contexts.

Perc Loops: Electronic (22 WAV)

  • Distorted and glitched drum machine loops featuring degraded rhythmic motion and processed tonal character.
  • Each loop blends mechanical precision with unstable modulation, ranging from crunchy distortion to resonant filtered grit.
  • Ideal for electronic hybrid scoring, experimental percussion design, and dystopian rhythmic foundations.

Perc Loops: Electronic / Old Tape (22 WAV)

  • Darkened analog-style versions processed through simulated tape saturation and compression.
  • These loops soften brightness and transient detail while adding warmth, grit, and vintage rhythmic character.
  • Perfect for retro-futuristic cues, lo-fi scoring, or adding analog depth to distorted electronic rhythms.

Perc Loops: Industrial (10 WAV)

  • Mechanical rhythm loops built from hydraulic machinery, pressing systems, and metallic motion.
  • Each loop captures the repetitive energy and tonal texture of industrial equipment, ranging from hissing releases to pounding mechanical cycles.
  • Ideal for factory ambiences, industrial percussion design, or driving mechanical tension cues.

Perc Loops: Industrial / Broken Machine (10 WAV)

  • Distorted and unstable machine loops emulating malfunctioning industrial systems and warped rhythmic timing.
  • These loops feature pitch drift, time-warped motion, and glitchy resonance, blending realism with rhythmic decay.
  • Perfect for corrupted factory sequences, sci-fi mechanical design, or unsettling industrial breakdowns.