A modular fantasy sound effects system for games, film, and trailers.
The Arcane District Collection brings together arcane, elemental, and forbidden magic under a shared spell architecture.
The collection is designed for constructing magic systems with internal logic, contrast, and long-term usability.
600 Total WAV
Drop-in ready sounds that save time and keep you creating, not searching.
100% Royalty-Free
Cinematic depth, crafted to inspire confidence in every project.
UCS Compliant
Full metadata, making search and workflow effortless.
Includes
Also available individually
Elemental Armory
Elemental magic: physical, destructive forces of fire, ice, and lightning.
Trusted by Sound Designers & Creators
A Complete Spell System
Modular, stage-based sound design from charge to impact.
Charge
Charge Fire Long 02.wav
Cast
Cast Fire Arrow 03.wav
Projectile
Projectile Fire Arrow Medium 01.wav
Impact
Impact Fire Arrow 02.wav
What's Included
Spell Charges (82 WAV)
Progressive magical build-ups designed to lead into spell release, ranging from subtle energy gathers to intense, high-tension charging states. Ideal for telegraphing power accumulation, ritual preparation, or pre-cast anticipation.
Spell Casts (84 WAV)
The moment of spell activation, focused magical releases that bridge charge and outcome. These sounds define intent and impact, providing clear articulation for spell execution and magical actions.
Spell Projectiles (58 WAV)
Travelling magical energies designed to follow spells in motion, including bolts, orbs, and directional force elements. Built for sync, trajectory design, and dynamic spell movement through space.
Spell Impacts (71 WAV)
Magical collision and detonation sounds for spell contact, including ground strikes, enemy hits, and environmental impacts. Designed to deliver weight, consequence, and finality to spell outcomes.
Beams & AOE Spells (57 WAV)
Sustained magical outputs and area-of-effect events, ranging from continuous beams to large-scale elemental or arcane bursts. Suitable for channelled spells, environmental magic, and high-intensity combat moments.
Spell Shields & Interactions (54 WAV)
Defensive and reactive magic elements, including shields, barriers, deflections, and magical responses. Designed for impact absorption, spell clashes, and interactive magic systems.
Cast Failures & Gestures (95 WAV)
Subtle magical movements, misfires, interruptions, and failed casts that add realism and nuance to spellcraft. Ideal for UI feedback, character actions, and non-successful magic events.
Aura Loops & Ambiences (81 WAV)
Continuous magical atmospheres and looping energy states that define presence, power, or corruption over time. Designed for character auras, environmental magic, and sustained supernatural tension.
A Unified Magic System. Built for Spellcraft.
The Arcane District Collection brings together arcane, elemental, and forbidden magic into one cohesive sound system.
Spanning hundreds of meticulously designed WAVs across shared spell categories, each library follows the same internal logic, from charge and cast to projectile, impact, and aftermath.
Designed for modular spell construction, the collection allows consistent, scalable magic design across entire worlds, not isolated effects.
Product Details
Compatible Software
Delivered in universal WAV, compatible with all major audio and video platforms.
Embedded Metadata & UCS Compliant
Fully UCS-compliant embedded metadata for professional workflows.
A complete system of arcane, elemental, and forbidden magic.
Includes:
The Sorcerer’s Emporium
The Elemental Armory
The Shadow Market
Pickup currently not available
$80 USD
Individual libraries $35 each
Spell Charges (82 WAV)