The Wasteland Series
Puzzlebox Audio

The Wasteland Series

Post-Apocalyptic Sound Effects

The Wasteland Series

The Wasteland Series is a complete post-apocalyptic sound library comprising three distinct collections: Scorched Earth, Ground Zero and The Final Score. Together, they cover desolate environments, burning landscapes, decaying technology, explosive destruction, industrial impacts, corrupted electronic effects and dark musical elements, including distorted guitars, synthesizers and cinematic percussion.

0:00
$129.00 USD

Taxes included

27% off the three libraries

WAV FILES

1,452 WAV

WAV FORMAT

96kHz ⋅ 24 bit

SIZE

27.6 GB

LICENSE

SINGLE-USER

METADATA

UCS COMPLIANT

DELIVERY

INSTANT DOWNLOAD

Everything you need to build, score and destroy the wasteland

From scorched atmospheres and broken transmissions to distorted scoring tools, industrial rhythms, explosive impacts, and malfunctioning technology, THE WASTELAND SERIES brings the complete post-apocalyptic palette into one cohesive collection.

Across 1,452 sounds and three distinct libraries, explore the environments, musical elements, and destructive sound design needed to create complete worlds for film, games, trailers, and cinematic productions.

WATCH THE TRAILER

Official Trailer: The Wasteland Series

A World in Ruins

Build desolate environments with ashen ambiences, distant transmissions, warning sirens, static, crackle, and environmental textures designed to establish scale, isolation, and decay.

Layered Atmospheric Design

Combine drones, pressure textures, thermal rumbles, feedback, and noise beds to create evolving environments that remain cohesive as scenes grow in intensity.

Heavy Cinematic Destruction

Hit hard with explosive impacts, industrial collisions, distorted hits, and BRAAMS designed to deliver immediate weight, scale, aggression, and punctuation across cinematic productions.

Distorted Scoring Tools

Shape your score with tonal drones, guitars, synths, and cinematic transitions designed to add tension, texture, movement, and apocalyptic character around existing music.

7 Categories of Wasteland Destruction

Cinematic Impacts

EXPLOSIVE IMPACTS

Large-scale detonations designed for weight, destruction, and cinematic spectacle.

From deep eruptions and crater-like slams to distant explosions and heavily processed variations, these impacts cover a wide range of explosive scale and perspective.

Ideal for warfare, environmental destruction, action sequences, catastrophic events, trailers, and large-scale transitions.

DISTORTED IMPACTS

Aggressive cinematic hits shaped through distortion, saturation, and degraded processing.

From debris crashes and metallic destruction to bit-crushed slams and gritty resonant tails, these impacts provide a harsher alternative to clean cinematic hits.

Ideal for destruction, combat, transitions, industrial scenes, trailers, and heavy cinematic punctuation.

INDUSTRIAL IMPACTS

Mechanical and metallic hits built around heavy machinery and damaged infrastructure.

From hydraulic strikes and gear movements to alloy smashes, metal drops, and mechanical impacts, these sounds deliver dense physical weight with an industrial character.

Ideal for machinery, factories, bunkers, vehicles, structural destruction, and detailed mechanical sound design.

BRAAMS

Heavy tonal impacts designed to deliver immediate cinematic scale.

From distorted synthetic blasts and brass-like hits to aggressive low-end textures, these BRAAMS combine weight, saturation, and harmonic tension for maximum impact.

Ideal for trailers, reveals, transitions, threat cues, action sequences, and moments that need a powerful musical accent.

Glitch & Feedback

FEEDBACK FX

Aggressive bursts of amplified feedback shaped into flexible sound-design elements.

From screaming resonances and bent amplifier tones to tremolo-driven movement and saturated distortion, these sounds bring unstable energy and abrasive tonal detail.

Ideal for transitions, machinery, electrical failures, industrial sequences, and aggressive cinematic sound design.

GLITCH SHOTS

Short, aggressive digital effects designed for fast and precise placement.

From circuit zaps and data bursts to distorted clicks, pops, drills, and fragmented electronic hits, these one-shots provide compact bursts of corrupted electronic detail.

Ideal for interfaces, transitions, malfunctioning technology, edits, weapons systems, and detailed cinematic sound design.

FRIED CIRCUIT BENDS

Broken electronic textures built around corrupted circuitry and digital instability.

From bit-crushed feedback and granular stutters to gated glitch sequences and distorted electronic movement, these sounds capture technology pushed beyond its limits.

Ideal for damaged electronics, malfunctioning interfaces, corrupted systems, sci-fi technology, and post-apocalyptic machinery.

9 Categories of Wasteland Atmosphere

Textures & Noise

STATIC NOISE BEDS

Continuous layers of damaged signal noise, interference, and electronic decay.

From radio static and digital crackle to signal dropouts, tape degradation, and broken transmission textures, these beds provide constantly evolving background detail.

Ideal for abandoned technology, radio environments, surveillance systems, ruined facilities, and adding degraded texture beneath larger scenes.

ASHEN ENVIRONMENTS

Bleak atmospheric environments shaped around wind, debris, heat, and desolation.

From dust-laden windscapes and distant infernos to reverberant weather textures and scorched environmental movement, these ambiences establish the physical scale of a devastated landscape.

Ideal for wastelands, ruined cities, exterior exploration, disaster aftermaths, and wide post-apocalyptic environments.

CRACKLE TEXTURES

Detailed burning textures ranging from subtle embers to intense structural fire.

From close sizzling crackles and controlled flames to deep burning layers and distant infernos, these sounds provide varied perspectives and intensities of sustained combustion.

Ideal for burning structures, environmental destruction, aftermath scenes, camps, industrial spaces, and scorched landscapes.

DREAD AMBIENCES

Dark environmental beds designed to make empty spaces feel threatening.

From abandoned cityscapes and industrial resonance to low-end drones, dissonant whines, and desolate atmospheric layers, these ambiences combine environmental space with sustained tension.

Ideal for ruins, bunkers, underground spaces, abandoned facilities, exploration, and slow-building post-apocalyptic dread.

PRESSURE TEXTURES

Dense atmospheric layers designed to create weight, anxiety, and mechanical tension.

From low industrial hums and dissonant machinery to filtered noise movement and darker pressure variations, these textures sit between ambience and sound design.

Ideal for hostile interiors, machinery rooms, underground facilities, suspense sequences, and building tension beneath dialogue.

THERMAL RUMBLES

Low, evolving textures built around heat, combustion, and subterranean movement.

From deep environmental rumbles and molten resonance to airy burning textures and atmospheric variations, these sounds suggest immense energy moving beneath the surface.

Ideal for fires, volcanic environments, industrial destruction, distant catastrophe, and large-scale environmental tension.

Drones & Atmospheres

FEEDBACK DRONES

Harsh, unstable tonal layers built from amplified feedback and distortion.

From dissonant resonances and grinding tonal movement to clipping, saturated feedback, these drones create an abrasive sense of instability with RAW, DISTORTED, and designed variations.

Ideal for hostile environments, psychological tension, industrial sequences, and scenes that need sustained sonic pressure.

SIREN DRONES

Distant warning tones and air-raid textures designed for danger and scale.

From slow cycling sirens and distant alarm calls to shimmering processed variations, these drones evoke abandoned cities, breached facilities, incoming threats, and large-scale emergencies.

Ideal for post-apocalyptic environments, military sequences, disaster scenes, and moments of approaching danger.

TRANSMISSION DRONES

Corrupted communications and fragmented radio signals from a broken world.

From military radio chatter and interference-heavy broadcasts to glitched and shuffled transmissions, these textures combine degraded voices, static, distortion, and signal corruption.

Ideal for abandoned facilities, military environments, survival scenes, communications systems, and post-apocalyptic worldbuilding.

10 Categories of Wasteland Scoring

Scoring Tools

TONAL DRONES

Evolving tonal drones designed to establish mood, tension, and harmonic weight.

From distorted synthesizer layers and resonant pulses to filtered tonal movement, these drones combine sustained atmosphere with musical character across multiple keys and variations.

Ideal for underscoring exploration, building tension beneath dialogue, and creating dark cinematic beds.

DISTORTED GUITAR RIFFS

Heavy guitar phrases designed to inject immediate aggression and momentum.

From gritty distorted motifs to sustained and rhythmically driven phrases, these riffs provide ready-made musical gestures with additional tremolo-treated variations.

Ideal for action scenes, trailers, transitions, combat sequences, and moments requiring an immediate musical statement.

DISTORTED GUITAR NOTES

Playable distorted guitar tones designed for building custom melodic and harmonic parts.

Across five distinct guitar characters, these sustained notes range from searing high-frequency distortion to deep fuzz, hollow resonance, and choir-like saturation, with additional tremolo variations.

Ideal for constructing dark melodies, drones, harmonic beds, tension cues, and custom post-apocalyptic score elements.

GATED SYNTH LINES

Rhythmic synthesizer sequences built around pulsing gates and repeated tonal movement.

From tight electronic patterns to processed rhythmic variations, these lines bridge scoring and sound design while maintaining a clear musical pulse.

Ideal for suspense, technological environments, chase sequences, rhythmic underscore, and building forward momentum beneath a scene.

MELODIC RISERS

Pitch-driven synthesizer rises designed to combine tension with musical movement.

From tonal ascending gestures and harmonic builds to more extreme Nightmare Swell variations, these risers provide melodic transitions rather than purely noise-based effects.

Ideal for reveals, transitions, escalating tension, trailer builds, and connecting sections of a score.

PRESSURE RISERS

Dense synthesizer builds designed to create mounting intensity and sonic pressure.

From sustained tonal escalation to increasingly tense processed rises, these sounds emphasize weight and anticipation rather than melody.

Ideal for suspense, approaching threats, reveals, action builds, transitions, and moments immediately preceding impact.

Rhythmic Elements

CINEMATIC PERCUSSION

Driving cinematic percussion designed to build momentum, tension, and scale.

From heavy rhythmic patterns and propulsive percussion beds to filtered risers and fallers, these loops provide both clean rhythmic foundations and evolving variations for shaping intensity.

Ideal for action builds, trailers, combat sequences, escalating tension, and scenes that need sustained rhythmic movement.

DISTORTED PERCUSSION

Aggressive rhythmic loops shaped through distortion, saturation, and degraded processing.

From crushed percussion patterns and gritty rhythmic pulses to abrasive industrial textures, these loops bring a harsher edge to conventional cinematic rhythm.

Ideal for hostile environments, action sequences, post-apocalyptic scoring, trailers, and moments requiring raw rhythmic energy.

ELECTRONIC PERCUSSION

Synthetic rhythmic sequences built around electronic pulse and movement.

From programmed percussion patterns and mechanical electronic rhythms to degraded old-tape variations, these loops combine forward motion with a worn, unstable character.

Ideal for technological environments, suspense, chase sequences, dystopian scoring, and rhythmic underscore.

INDUSTRIAL PERCUSSION

Mechanical percussion loops built from heavy, repetitive industrial movement.

From machine-like rhythms and metallic percussion to broken, irregular machine variations, these loops create a physical sense of momentum and machinery in motion.

Ideal for factories, bunkers, mechanical environments, action sequences, and heavy post-apocalyptic scoring.

WAV FILES

1,452 WAV

WAV FORMAT

96kHz ⋅ 24 bit

SIZE

27.6 GB

LICENSE

SINGLE-USER

METADATA

UCS COMPLIANT

CHANNELS

STEREO L+R

WHAT'S INCLUDED IN THE WASTELAND SERIES

Explosive Impacts (90 WAV)
  • 30 Core Sounds
  • 30 Distant Variants
  • 30 Glitched Variants
Distorted Impacts (84 WAV)
  • 28 Core Sounds
  • 28 Dark Grit Variants
  • 28 Raw Variants
Industrial Impacts (60 WAV)
  • 20 Core Sounds
  • 20 Bright Tail Variants
  • 20 Raw Variants
BRAAMS (77 WAV)
  • 21 Distorted BRAAMS
  • 16 Abysshorn BRAAMS
  • 20 Brassforge BRAAMS
  • 20 Duskwailer BRAAMS
Feedback FX (75 WAV)
  • 25 Core Sounds
  • 25 Raw Variants
  • 25 Tremolo Variants
Glitch Shots (195 WAV)
  • 65 Core Sounds
  • 65 Lo-Fi Variants
  • 65 Raw Variants
Fried Circuit Bends (45 WAV)
  • 15 Core Sounds
  • 15 Glitch Sequence Variants
  • 15 Raw Variants
Feedback Drones (30 WAV)
  • 10 Core Sounds
  • 10 Raw Variants
  • 10 Distorted Variants
Siren Drones (20 WAV)
  • 10 Core Sounds
  • 10 Shimmered Siren Variants
Transmission Drones (36 WAV)
  • 12 Core Sounds
  • 12 Glitched Variants
  • 12 Shuffled Variants
Static Noise Beds (45 WAV)
  • 15 Core Sounds
  • 15 Broken Variants
  • 15 Tape Variants
Ashen Environments (45 WAV)
  • 15 Core Sounds
  • 15 Distant Variants
  • 15 High Peaks Variants
Crackle Textures (30 WAV)
  • 15 Core Sounds
  • 15 Deep Burn Variants
Dread Ambiences (30 WAV)
  • 15 Core Sounds
  • 15 Desolate Variants
Pressure Textures (45 WAV)
  • 15 Core Sounds
  • 15 Darker Pressure Variants
  • 15 Filter Sweep Variants
Thermal Rumbles (30 WAV)
  • 15 Core Sounds
  • 15 Atmospheric Variants
Tonal Drones (80 WAV)
  • 40 Core Sounds
  • 40 Filter Sweep Variants
Distorted Guitar Riffs (32 WAV)
  • 16 Core Sounds
  • 16 Tremolo Variants
Distorted Guitar Notes (146 WAV)
  • 26 WAV Guitar 01: Searing Voltage
  • 26 WAV Guitar 02: Hollow Sizzle
  • 34 WAV Guitar 03: Fuzzed Depths
  • 26 WAV Guitar 04: Low-End Smog
  • 34 WAV Guitar 05: Choirfire Distort
Gated Synth Lines (32 WAV)
  • 16 Core Sounds
  • 16 Raw Variants
Melodic Synth Risers (45 WAV)
  • 15 Core Sounds
  • 15 Raw Variants
  • 15 Nightmare Swell Variants
Pressure Synth Risers (32 WAV)
  • 16 Core Sounds
  • 16 Raw Variants
Cinematic Percussion Loops (60 WAV)
  • 15 Core Sounds
  • 15 Raw Variants
  • 15 Filter Faller Variants
  • 15 Filter Riser Variants
Distorted Percussion Loops (24 WAV)
  • 24 Core Sounds
Electronic Percussion Loops (44 WAV)
  • 22 Core Sounds
  • 22 Old Tape Variants
Industrial Percussion Loops (20 WAV)
  • 10 Core Sounds
  • 10 Broken Machine Variants

The Wasteland Series Metadata

METADATA XLS METADATA PDF

UCS-Ready Filenames

Our sounds are named using the Universal Category System (UCS) convention: category ID, description, creator and library.

Library managers with UCS support can sort and filter by category on import.

Embedded Metadata

Our WAV files carry built-in metadata in standard BWF and RIFF INFO fields.

It stays with the file, so you can always see what a sound is and which library it came from.

About your license

Perpetual License

Purchase provides unlimited, lifetime usage across all media.

Frictionless Licensing

Publish without paperwork, no PRO registration or cue sheets needed.

No Territory Limits

Publish across any country or region without limits.

Team & Enterprise Licensing

For studio-wide access and multi-user licensing, reach out to our support team.

Find out more
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What professionals say about Puzzlebox

Slideshow

Andrew Hind Composer - Source https://www.andrewhindmusic.com/ Puzzlebox Audio

Andrew Hind

Composer, The Apprentice / Dragon’s Den (BBC), NBC News Daily

"Great depth and also an overriding sense of the quality and depth of sound.

There’s just so much stuff in the Wasteland Series and so many elements that inspire as starting points.

Awesome for any type of aggressive trailer, promo work and horror as well. Everything hangs together in terms of its sound world and purpose, naming and branding."

Explore The Wasteland Series

The Wasteland Series

The Wasteland Series

$129.00 USD
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Ground Zero

Ground Zero

$59.00 USD
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The Final Score

The Final Score

$59.00 USD
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Scorched Earth

Scorched Earth

$59.00 USD
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